When editing recruitable NPCs they'll retain their looks right after you dismiss them, but go back to their default looks when you recruit them again, or when the game has to load them because you're entering the Ranger Citadel where they're waiting for you. And you can of course change the name of their portrait to make them use another one. Wasteland 2 Custom Character Portraits Thought we would transfer this album from Wasteland Reverend they are portraits ready for use with the Wasteland 2 game. Any of these things can be edited to something else and then you just load the saved game and the change takes effect. Can anybody tell me what size and format they need to be Custom portraits (indeed, all portraits) are 256x256. When companions have a CHA requirement for recruitment, it's based on a party-wide total. TytoBubo: This game is on my to do list and I want to pre-make some custom portraits. That's basically the 'for the most part' exception, as there are only one or two other places where CHA even matters. ![]() Over 100 new and completely unique portraits - not taken from web, created for Wasteland 2-3 from scratch. Portraits By Kerem 1006KB 497- View mod page View image gallery. Each character has of a bunch of tags, among them item tags which include hair, head, underwear torso, underwear legs, fists, fists, wearable hair, wearable torso, wearable packs, wearable legs, weapon, weapon, trinket, armor, and inventory items. Leadership also keeps them from going rogue, so it's not entirely useless. Wasteland 3 Portrait Pack - Lore friendly. ![]() ![]() Though I didn't go into the actual method, but it's fairly easy when using Sublime Text, and with the files I uploaded I included some more info that might be useful. You can certainly edit your save file and change heads, hairs/hats and clothes of your Rangers.
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